//#define __DEBUG__
// by Xeno
#define THIS_FILE "fn_servergetplayerstats.sqf"
#include "x_setup.sqf"

_pl = _this;
if (isNull _pl) exitWith {};
_uid = getPlayerUID _pl;
_pa = GV2(GVAR(player_store),_uid);
if (!isNil "_pa") then {
	[QGVAR(sendps), [_pl, _pa]] call FUNC(NetCallEventSTO);
};